With the Olympics taking place in London this year, many local businesses throughout the city braced themselves for the increase in tourists and potential disruption of daily operations. While the actual totals are still being calculated, the total population of London was expected to expand by a third, with approximately an additional million people using the “Tube” or subway each day. What was normally a 10-15 minute commute to work could take 30- 45 minutes; placing a significant burden on employees and corporations alike.

Advanced planning and preparation were needed prior to the Olympic Games to keep corporations and other organizations running smoothly and avoid lost revenue or extended downtime. The Cabinet Office released a guide which addressed many potential obstacles companies might face in areas affected by the Games. Preparing Your Business for the Games suggested continuity plans that could be implemented to minimize the impact of increased traffic, technology failures and supply chain interruptions.

A significant concern was employee availability, as staff wanted to take time off to attend or volunteer at the games, or simply because they did not want to deal with the increased congestion traveling to work. As a result, many organizations allowed more flexible work options; such as working from home or at a different office, or altering work times to off-peak hours. Unified communications (UC) and video conferencing solutions provided an optimal platform for staff to stay engaged at work while avoiding congestion from the Games.

Karen Bond, a Director at the London office of an international consulting firm, said she encouraged most of her employees to work from home during the Olympic Games. “It was just easier than dealing with the traffic and the Tube. We kept in touch using email, phone calls and instant messaging but I did miss the face-to-face interaction with my staff.” says Ms. Bond.

Another concern was a technology failure; according to the Cabinet Office “it is possible that internet services may be slower during the Games or in very severe cases there may be drop outs due to an increased number of people accessing the internet.” Some businesses turned to cloud services to support the collaboration solutions in place by addressing network dysfunction. These services ensure video calls and other systems run over the network go smoothly no matter how much or how little traffic exists at a given time.

As the Olympic Torch has been extinguished and employees return to business as usual; companies can still use the Olympics as a learning experience. Doing things a little differently for a short period of time can offer unexpected rewards. Maybe the increased use of a video conferencing has reacquainted companies with all of the benefits video offers; from reduced travel time and expenses to a highly functional remote workforce. Or, perhaps implementing a business continuity plan prepared organizations for an unexpected power outage, snow storm or other natural disaster.

I stumbled across an old HBR article the other day called Introducing the Collaboration Curve. Despite the World of Warcraft analogies, it raised a few very interesting points that not only relate to video conferencing but to the value of collaboration itself.

The first point the authors discuss is the “network effect” which states the value of a node in a network rises exponentially as more nodes are added to it. Essentially, “the more participants –and interactions between those participants – you add to a carefully designed and nurtured environment, the more the rate of performance improvement goes up.”

This makes sense for video conferencing solutions. What value does video really have if you can’t connect to anyone of relevance? Twenty years ago only executives of large corporations had video conferencing solutions and the technology was generally only used for high-level strategy meetings. Even if a business partner had video, differences in platforms, firewalls and network exchanges most likely prevented a successful connection.

However, new trends in interoperability and cloud video services are allowing participants to connect via video anytime, anywhere, on any device. As a result, more and more organizations are adopting video solutions and the value of video communications has been increasing exponentially. Almost every call I have with a colleague or partner is over video nowadays, granted I work at a video company, but it’s just as easy, if not easier than picking up the telephone. All I have to do is type in a name and click a button; there’s no hassle of looking up and then dialing a phone number.

But how does the network effect relate to collaboration?

This is the true insight of the article. The collaboration curve, or the network effect on collaboration, holds “the potential to mobilize larger and more diverse groups of participants to innovate and create new value.”

But what exactly does that mean?

If an organization gives one person the opportunity and tools to collaborate, the likelihood of a breakthrough idea is minimal because this person doesn’t have anyone else to connect to. However, give two people the opportunity and tools to collaborate; they can connect with each other, brainstorm, and the likelihood of a breakthrough idea increases. As more and more people within an organization are given the opportunity and tools to collaborate, a larger and more diverse group of participants is created and the likelihood of a breakthrough idea has increased exponentially.

This is social collaboration at its core – casual interactions among colleagues, business partners and even customers that enable creativity and drive innovation. Unified communications and video conferencing solutions connect geographically disperse employees; expanding the reach of collaboration beyond a single location.

The perpetual wondering of what your colleague looks like no longer crosses your mind because you are able to see them over video. A relationship develops from the casual face-to-face chat at the beginning of a meeting because it’s kind of hard to hide behind the mute button and finish up an email while waiting for everyone to join the call.

The value of the collaboration curve lies here; when colleagues and business partners with different backgrounds or areas of expertise are connected effortlessly. Ideas are bounced back and forth for a second opinion from an impartial third-party and value is created through new products or processes that can revolutionize a company or even develop a new market.

Conflict is a part of everyday life; whether it’s someone cutting you in line at Starbucks, an argument with your spouse about what to eat for dinner, or a disagreement with a co-worker about how to prepare for a zombie attack. In these instances, the conflict isn’t really that big of problem. But, what about disagreements over pricing for a new product or departmental funding? These situations can have major ramifications among team members and some organizations will try to avoid conflict at all costs. But is that healthy? Should conflict be eliminated?

In many cases the answer is no, opposing opinions and ideas are crucial to the success of an organization. Continually questioning what is right allows organizations to stay ahead of trends and adapt to market changes. In fact, in his recent HBR blog article Mark de Rond states that “rivalry within a team helps weed out inefficiencies and – however uncomfortable it may feel at times – also keeps people at the top of their game.”

If Isaac Newton had not questioned gravity or Steve Jobs not questioned the use for a personal computer where would we be today? The highest performing teams are usually composed of a diverse group of people; different backgrounds, different specialties, different ways of thinking. With so many differences, conflict is bound to happen. The difference between a high-performance team and a low-performance team is how the conflict is handled.

According to Donald Brown in An Experiential Approach to Organizational Development there are five different ways to deal with conflict. These are based on two dimensions; the desire to satisfy others and the desire to satisfy self.

  • Avoiding: people who have a low desire to satisfy themselves and others and are passive aggressive or draw away from conflict.
  • Obliging: people who like to satisfy others and smooth over conflict despite their opposing views.
  • Dominating: people who care more about their personal objectives and ignore the needs of others.
  • Compromising: people who seek out a compromise between all parties leaving everyone only partially satisfied.
  • Integrating: people who seek to examine differences in opinion by sharing information to reach a consensus or win-win situation.

Teams that consist of mainly avoiding, obliging or dominating members will typically have a lower performance because one or two people will dominate the ideas within a group. Important points may be overlooked because members who like to avoid conflict or smooth things over are afraid to upset the harmony of the group.

On the other hand, teams that consist of members who approach conflict with an open mind are more likely to come up with a well-rounded and sustainable solution. Potential holes or flaws are openly discussed and the solution is adapted to address many of these points.

Constantly challenging one another forces everyone to stay at the top of their game. Team members will research and educate themselves more before putting forth an idea in order to answer the team’s constructive criticism. More importantly, if everyone is working towards a common goal, that zombie attack will be a lot easier to fend off at the end of the day. For example, Kim’s idea of commandeering an Army tank sounds great, but when you run out of ammunition and the gas tank is empty, you will be glad that Barry insisted on also bringing a samurai sword.

With collaboration becoming more and more social, we will be looking at the effect of social media on society, culture, and group dynamics. What better way than to start with the 2012 Olympics in London, a social media hot spot.

NBC’s coverage of the Olympics includes tape-delayed broadcasts of live events that are available in real-time to fans around the world via NBC’s live video streaming service and various social media web sites. It would seem that in the age of up-to-the-minute news and sports coverage, NBC may suffer a decline in TV viewers of the games.

Actually, social media’s influence may be helping the network earn higher ratings. Social media adds to the hype of Olympic competitions, drawing viewers in and giving them a forum to discuss and comment on the performances they have seen; the energy of enthusiastic sports fans is moving from the stadium to web sites.

The organizer of the Olympics, the International Olympic Committee (IOC), recognizes the place social media now has at the Olympic games, and condones its (appropriate) use by athletes. The IOC encourages athletes and other accredited personnel to “take part in ‘social media’ and to post, blog and tweet their experiences,” according to its published guidelines. Facebook created a page for athletes to communicate with their fans called Explore London 2012. Twitter, Foursquare, Tumblr, and Instagram all have Olympic themes as well.

Social media allows fans to get into more detail of the games than the networks can provide. Users share stories, pictures, and videos. Sarah Hughes, an American figure skater and 2002 Olympic gold medalist, is attending the games in London this year. Ms. Hughes, who has a following of thousands on her blog and social media web sites like Facebook, Twitter and YouTube, is chronicling her experience at the games. She gave IVCi a first-hand account of the influence that social media is having at the Olympics this year.

“Many athletes competing in London have Twitter accounts and Facebook pages, which is letting them have a more direct connection to fans and supporters. Athletes are posting personal pictures and sending real-time updates, sometimes even from the warm-up area right before their competition. Social media has added a whole new dimension to the Olympic experience, making the games even more exciting,” said Ms. Hughes.

For example, those interested in gymnastics can follow USA Gymnastics on Twitter and receive updates on competitions, access instantaneous analysis by sports reporters, and read athletes’ commentaries. In addition to having her own web site, Gold medal gymnast Gabby Douglas is featured on several YouTube channels, has a Facebook page fans can ‘like’ and uses a Twitter account to communicate with fans.

We are just beginning to see the impact social media has on the Olympics and other major sporting events. Athletes like Lebron James, Kobe Bryant, and Roger Federer all have major followings online. The Olympics is setting a powerful precedent: when it comes to sporting events, let the social media games begin.

Photo courtesy of www.icenetwork.com

Social collaboration, a combination of social media, visual collaboration and unified communications, is becoming a significant trend in business today. When used together, these technologies can improve products or processes and ultimately drive true innovation which has a direct impact on a firm’s bottom line. This is the final post in a series discussing the benefits of social collaboration. For part one click here.

Customer needs are changing faster than the weather these days and companies have to find new ways to adapt; otherwise they will simply fade away. Pushing products or services upon customers, à la advertising or herded cattle, is no longer an effective business model. Technological innovations have changed the way consumers think, act and shop; however, they have also made it easier for companies to develop relationships with their customers.

Why should companies care about developing relationships?

Three words: customer lifetime value. The stronger the relationship a customer has with a brand the higher their loyalty, their retention and ultimately their sales. Having conversations with customers over social media and listening to their thoughts, opinions and ideas can help form a solid foundation for a relationship. Similarly, utilizing video technologies for customer service or technical support can help establish trust with consumers as video almost humanizes the company in customer eyes.

Furthermore, strong customer relationships can help drive innovation. The more companies converse with customers and the stronger the relationship is; the more apt customers are to provide honest feedback. This not only helps companies fix product flaws but allows them to stay in tune with market needs and opportunities.

Companies can collaborate with customers to create products and services that are perfectly aligned with market needs. Product development cycles can be sped up through beta versions of a product where customers provide feedback on their likes and dislikes and offer suggestions on how to make the product better. According to Nilofer Merchant in the HBR article Rules for the Social Era, “the social object that most unites people is a shared value or purpose.”

A shared value or purpose can be creating or modifying a product to satisfy a market need. People love to be the first to try something new; even more, they love giving feedback so they can say they helped create a product.  Unified communications solutions have given a new meaning to the word focus group; companies can easily set up forums for customers to give their thoughts on beta versions. This is far more cost effective, and provides better results, than hiring a few engineers and product development specialists to test all aspects of a product before mass-marketing it.

Collaboration with customers allows companies to stay agile and ahead of new trends. It helps ensure they are meeting customer needs by constantly making improvements or trying new ideas to create new niche markets. Collaboration helps companies stay relevant which really is the key to staying in the forefront of customers’ minds.

This post is part of a series covering the benefits of social collaboration within an organization.

Part One: The Rise of Social Collaboration
Part Two: Unified Communications, Unified People
Part Three: The Power of Business Partnerships